1 x 1 (1)

Inventory Size

0%

Water

+10%

Food

+15%

Energy

0%

Health

-15%

Virus

Supply
Cook lvl.1
+
=
Supply
=
10 x
Supply
10 x
=
Supply
Cook lvl.1
2 x
+
=
Supply
Cook lvl.1
3 x
+
3 x
+
=
3 x
Supply
4 x
=
Rio_Coffee_Cooked.dat
GUID 03b3974b8ceb44dea1bee98a0af55c71
Type Water
Useable Consumeable
ID 33453

Size_X 1
Size_Y 1
Size_Z 0.3

Instantiated_Item_Name_Override RioBerry

Food 10
Virus 15
Energy 15

Actions 1
Action_0_Type Blueprint
Action_0_Source 34003
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems
		[
			{
				ID "1eca90fbb1554922b6f39b34e2af641f" // Raw Coffee Beans
			}
			{
				ID "0c95125c03384854bec9c5597bbe3a39" // Frying Pan
				Delete false
			}
		]
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "63b8348667cf4f9aba2f68e08cc09686" // Rio_Hissing
	}
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "f6295cf717744a66864f6336cc17317d" // Cooked Coffee Sack
		OutputItems this x 10
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip Sounds/Items/EatCrunchyShort.wav