2 x 3 (6)

Inventory Size

Any

Hand Slot

1.5m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
+
=
Gear
Cook lvl.1
5 x
+
+
=
5 x
Gear
Cook lvl.1
10 x
+
+
+
=
10 x
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
2 x
+
=
Supply
Cook lvl.1
5 x
+
+
=
5 x
Supply
Cook lvl.1
2 x
+
=
Supply
Cook lvl.1
5 x
+
+
=
5 x
Supply
Cook lvl.1
+
=
Spawn Id Spawn Name Items
32256 Brazil Chef Rio 36
32069 Brazil Kitchen Rio 31
32360 Rio Zombie Chef 13
32258 Rio Chef Weapons 6
32070 Rio Kitchen Melee 6
Rio_Pan_Frying.dat
GUID 0c95125c03384854bec9c5597bbe3a39
Type Melee
Useable Melee
Slot Any
ID 33115

Size_X 2
Size_Y 3

Range 1.5
Strong 0.375
Strength 1.5
Stamina 20

Shared_Skin_Lookup_ID 1030
Shared_Skin_Apply_Visuals False

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
ImpactAudioDef core.masterbundle:Effects/Physics/MeleeImpact/Pan/MeleeImpact_Pan.asset