1 x 1 (1)

Inventory Size

50 HP

Health

LOW

Armor Tier

Sign_Wall

Build

Yes

Repairable

Yes

Salvageable

1 blueprints
Furniture
4 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Note Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Printer 100.0 %
Files 14.3 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4368 CA Printer 100.00 % 1
4568 CA Files 14.29 % 31
CA_Note.dat
GUID 32100d28a6d54b6698d6c0c27464dd4d
Type Barricade
Useable Barricade
Build Sign_Wall
ID 6033

Size_X 1
Size_Y 1
Size_Z 0.45

Health 50
Range 4
Offset 0.125

Explosion 58
Vulnerable

Bypass_Pickup_Ownership True

Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true

Blueprints
[
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			"fde0f4395a46442cb8de3928d5aefb71 x 4" // Cloth
			"7dfd815fd626445884e93c808cebe2b6" // Tape
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Has_Clip_Prefab false