1 x 1 (1)
Inventory Size
50 HP
Health
LOW
Armor Tier
Sign_Wall
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Note
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4368 | CA Printer | 100.00 % | — | 1 |
| 4568 | CA Files | 14.29 % | — | 31 |
GUID 32100d28a6d54b6698d6c0c27464dd4d
Type Barricade
Useable Barricade
Build Sign_Wall
ID 6033
Size_X 1
Size_Y 1
Size_Z 0.45
Health 50
Range 4
Offset 0.125
Explosion 58
Vulnerable
Bypass_Pickup_Ownership True
Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true
Blueprints
[
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
"fde0f4395a46442cb8de3928d5aefb71 x 4" // Cloth
"7dfd815fd626445884e93c808cebe2b6" // Tape
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Has_Clip_Prefab false