1 x 1 (1)

Inventory Size

1

Amount

33

Blueprints

33 blueprints
Gear
Cook lvl.1
Gear
10 x
=
Salvage
Gear
Cook lvl.1
+
2 x
=
Gear
=
2 x
Gear
=
10 x
Furniture
8 x
+
4 x
=
Tool
Craft lvl.1
+
6 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Salvage
Apparel
+
+
6 x
+
5 x
=
Salvage
=
2 x
2 x
Salvage
Salvage
=
2 x
Gear
Cook lvl.1
=
2 x
Apparel
+
+
6 x
+
3 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Apparel
+
5 x
+
2 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Apparel
+
5 x
+
2 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Salvage
=
2 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Rubber Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Military High Special 1 12.7 %
Military High Special 0 11.8 %
Fort Gas 9.9 %
Junk T0 8.8 %
Junk T1 7.6 %
Research High Stash 6.6 %
Fishing Crate 2 6.0 %
Fishing Crate 1 5.8 %
Research 5.1 %
BBunker Richmans High 3.7 %
Cache PMC Low 3.7 %
Cache PMC High 3.7 %
BBunker Richmans Low 3.5 %
Mesadyne High 3.4 %
Deadzone Stacks 3.4 %
Whitney Military High 3.4 %
Whitney Military Low 3.3 %
Military Reactor 3.2 %
Military Fort 3.2 %
Research High 3.2 %
Research Special Low 3.1 %
Mesadyne Low 3.0 %
Military Reactor Special 2.7 %
Military High 1 1.2 %
Military High 0 0.9 %
Fish Normal 0.8 %
Fish Large 0.6 %
Fish Small 0.6 %
Fish Proto 0.4 %
Fish Ultra 0.4 %
Fish Kelly 0.4 %
Fish Magnetic 0.4 %
Fish Harvesting 0.3 %
No spawns on map.
Mesadyne High Zombie 4.4 %
Whitney Military Low Zombie 4.4 %
Mesadyne Low Zombie 4.2 %
Whitney Military High Zombie 3.9 %
Military Reactor Zombie 3.0 %
Military Fort Zombie 2.9 %
Military Zombie Elite 0 1.2 %
Military Zombie Elite 1 0.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4291 CA Military High Special 1 12.72 % 10
4385 CA Military High Special 0 11.80 % 9
4518 CA Fort Gas 9.94 % 18
4586 CA Junk T0 8.77 % 7
4587 CA Junk T1 7.63 % 9
4563 CA Research High Stash 6.56 % 38
4567 CA Fishing Crate 2 5.95 % 17
4566 CA Fishing Crate 1 5.83 % 16
4315 CA Research 5.13 % 31
4491 CA Mesadyne High Zombie 4.40 % 65
4481 CA Whitney Military Low Zombie 4.37 % 44
4490 CA Mesadyne Low Zombie 4.21 % 57
4478 CA Whitney Military High Zombie 3.88 % 51
4467 CA BBunker Richmans High 3.72 % 61
4462 CA Cache PMC Low 3.66 % 54
4461 CA Cache PMC High 3.65 % 59
4466 CA BBunker Richmans Low 3.53 % 57
4486 CA Mesadyne High 3.40 % 69
4564 CA Deadzone Stacks 3.39 % 14
4472 CA Whitney Military High 3.36 % 55
4471 CA Whitney Military Low 3.27 % 51
4442 CA Military Reactor 3.21 % 42
4435 CA Military Fort 3.20 % 60
4284 CA Research High 3.19 % 57
4346 CA Research Special Low 3.08 % 47
4441 CA Military Reactor Zombie 3.05 % 53
4483 CA Mesadyne Low 3.01 % 64
4434 CA Military Fort Zombie 2.87 % 48
4447 CA Military Reactor Special 2.67 % 17
4413 CA Military Zombie Elite 0 1.18 % 30
4294 CA Military High 1 1.18 % 43
4381 CA Military High 0 0.87 % 42
4240 CA Fish Normal 0.84 % 24
4528 CA Fish Large 0.60 % 33
4241 CA Fish Small 0.60 % 31
4419 CA Military Zombie Elite 1 0.58 % 31
4531 CA Fish Proto 0.43 % 37
4530 CA Fish Ultra 0.43 % 39
4533 CA Fish Kelly 0.38 % 73
4529 CA Fish Magnetic 0.38 % 35
4532 CA Fish Harvesting 0.34 % 51
CA_Rubber.dat
GUID ddfb51cc4b9a42229a5396aa0f959782
Type Supply
Rarity Rare
ID 4264

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "34c38cf9433e43a49c6b47c3741ecf77" // Tar
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "854fd45e4fe04076aa4735894defd4b5" // Stack of Rubber
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Compress
Action_0_Tooltip Condense into a denser unit.

Fishing_Catchable
{
	Min_Relocate_Interval 0.35
	Max_Relocate_Interval 0.7
	Max_Upward_Acceleration 1.7
	Max_Downward_Acceleration 1.7
	Max_Upward_Speed 0.7
	Max_Downward_Speed 0.7
	Upper_Restitution 0.6
	Lower_Restitution 0.6
	Min_Target_Delta 0.45
	Max_Target_Delta 0.75
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 3
	Escape_Duration 3
	Spring_Stiffness 26
	Spring_Damping 6
}