1 x 1 (1)
Inventory Size
1
Amount
2
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Premium Toilet Paper
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 60082 | Toilet Paper Inline | 33.33 % | — | 3 |
| 4510 | CA Plumbing | 4.55 % | — | 7 |
| 4521 | CA Food Vendor Trash | 1.28 % | — | 6 |
| 4228 | CA Food Vendor Cola | 0.35 % | — | 10 |
| 4227 | CA Food Vendor Soda | 0.35 % | — | 10 |
| 4226 | CA Food Vendor | 0.19 % | — | 22 |
GUID 2f9e5f7434b942eaa868542f652eca14
Type Supply
Rarity Common
ID 4285
Size_X 1
Size_Y 1
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems "11b73e98d41a4b158706f9a4a21f2a94 x 2" // Expensive Toilet Paper
OutputItems this
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 4" // Cloth
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Fishing_Catchable
{
Min_Relocate_Interval 0.8
Max_Relocate_Interval 1.4
Max_Upward_Acceleration 1
Max_Downward_Acceleration 1
Max_Upward_Speed 0.6
Max_Downward_Speed 0.6
Upper_Restitution 0.4
Lower_Restitution 0.4
Min_Target_Delta 0.25
Max_Target_Delta 0.35
Min_Target_Position 0.2
Max_Target_Position 0.8
Capture_Duration 3
Escape_Duration 1.8
Spring_Stiffness 12
Spring_Damping 4
}