4 x 2 (8)

Inventory Size

Secondary

Hand Slot

2m

Range

0.25%

Durability Loss per Hit

24m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 54 36 18 18
Animal 54 36 27 -
Structure Damage
Low Caliber
Damage
Barricade 3
Structure 3
Vehicle 10
Resource 50
Object 10
Repair
0%
+
5 x
=
100%
Tool
+
=
4 x
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Structure
Craft lvl.2
+
=
Spawn Id Spawn Name Items
32085 Brazil Construction Rio 32
32363 Rio Zombie Construction 32
32086 Rio Construction Weapons 10
Rio_Jackhammer.dat
GUID 7088219dc34440439a83222bc09464df
Type Melee
Rarity Uncommon
Useable Melee
Slot Secondary
ID 34128

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Shared_Skin_Lookup_ID 1475
Shared_Skin_Apply_Visuals False

Instantiated_Item_Name_Override RioJammer

Range 2
Alert_Radius 24

BladeIDs 3
BladeID_0 0
BladeID_1 2
BladeID_2 5

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 45
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 3
Structure_Damage 3
Vehicle_Damage 10
Resource_Damage 50
Object_Damage 10

Durability 0.25

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 4" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repeated