4 x 2 (8)
Inventory Size
Secondary
Hand Slot
2m
Range
0.25%
Durability Loss per Hit
24m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 27 | 20 | 15 | 15 |
| Zombie | 54 | 36 | 18 | 18 |
| Animal | 54 | 36 | 27 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 3 |
| Structure | 3 |
| Vehicle | 10 |
| Resource | 50 |
| Object | 10 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32085 | Brazil Construction Rio | 32 |
| 32363 | Rio Zombie Construction | 32 |
| 32086 | Rio Construction Weapons | 10 |
Rio_Jackhammer.dat
GUID 7088219dc34440439a83222bc09464df
Type Melee
Rarity Uncommon
Useable Melee
Slot Secondary
ID 34128
Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Shared_Skin_Lookup_ID 1475
Shared_Skin_Apply_Visuals False
Instantiated_Item_Name_Override RioJammer
Range 2
Alert_Radius 24
BladeIDs 3
BladeID_0 0
BladeID_1 2
BladeID_2 5
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 45
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 3
Structure_Damage 3
Vehicle_Damage 10
Resource_Damage 50
Object_Damage 10
Durability 0.25
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 4" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Repeated