1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 11 8 6 6
Zombie 11 6 3 3
Animal 11 6 3 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 7
Vehicle 7
Resource 5
Object 2
269 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Gear
+
=
Furniture
2 x
+
6 x
+
=
Tool
+
2 x
+
8 x
+
=
Furniture
+
+
2 x
+
=
Furniture
4 x
+
2 x
+
5 x
+
=
Utilities
8 x
+
20 x
+
2 x
+
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
3 x
+
4 x
+
=
Barricade
4 x
+
2 x
+
=
Utilities
+
2 x
+
=
Barricade
3 x
+
4 x
+
=
Furniture
5 x
+
3 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
3 x
+
4 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
2 x
+
4 x
+
=
Furniture
6 x
+
7 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
2 x
+
=
Furniture
8 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Utilities
4 x
+
6 x
+
+
=
Furniture
6 x
+
10 x
+
=
Furniture
+
2 x
+
4 x
+
=
Furniture
4 x
+
6 x
+
=
Furniture
3 x
+
=
Furniture
8 x
+
=
Furniture
6 x
+
=
Barricade
2 x
+
4 x
+
=
Barricade
2 x
+
2 x
+
+
=
Furniture
6 x
+
=
Furniture
9 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
=
Barricade
6 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
+
=
Utilities
+
15 x
+
3 x
+
+
=
Barricade
2 x
+
2 x
+
=
Barricade
2 x
+
2 x
+
+
=
Furniture
2 x
+
10 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
4 x
+
5 x
+
=
Furniture
5 x
+
5 x
+
3 x
+
=
Furniture
8 x
+
6 x
+
3 x
+
=
Furniture
5 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Furniture
+
+
2 x
+
=
Furniture
2 x
+
=
Furniture
8 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
4 x
+
=
Furniture
2 x
+
10 x
+
=
Furniture
15 x
+
20 x
+
=
Furniture
+
+
5 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Utilities
2 x
+
+
5 x
+
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Utilities
2 x
+
2 x
+
4 x
+
=
Tool
+
10 x
+
+
=
Tool
+
10 x
+
+
=
Repair
0%
+
4 x
+
3 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
6 x
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
+
2 x
+
+
=
Furniture
2 x
+
4 x
+
=
Furniture
4 x
+
6 x
+
=
Furniture
8 x
+
=
Furniture
2 x
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
9 x
+
=
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
3 x
+
3 x
+
=
100%
Gear
2 x
+
=
Furniture
4 x
+
6 x
+
=
Furniture
2 x
+
=
Furniture
2 x
+
=
Furniture
8 x
+
=
Furniture
6 x
+
=
Furniture
4 x
+
5 x
+
=
Tool
+
5 x
+
10 x
+
6 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
2 x
+
+
=
Utilities
15 x
+
4 x
+
2 x
+
2 x
+
+
=
Barricade
+
2 x
+
=
Furniture
8 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
4 x
+
4 x
+
=
Furniture
4 x
+
10 x
+
=
Barricade
4 x
+
+
=
Repair
0%
+
6 x
+
5 x
+
=
100%
Repair
0%
+
3 x
+
2 x
+
=
100%
Repair
Repair lvl.3
0%
+
4 x
+
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Tool
+
5 x
+
10 x
+
3 x
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
0%
+
6 x
+
3 x
+
=
100%
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
+
4 x
+
=
2 x
Structure
2 x
+
8 x
+
=
Structure
+
4 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
+
+
2 x
+
=
Furniture
3 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
+
=
Furniture
12 x
+
14 x
+
=
Utilities
+
2 x
+
=
Furniture
8 x
+
=
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
6 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Repair
0%
+
3 x
+
=
100%
Structure
2 x
+
6 x
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Apparel
2 x
+
10 x
+
4 x
+
=
Apparel
+
4 x
+
2 x
+
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
2 x
+
=
Furniture
2 x
+
3 x
+
=
Utilities
2 x
+
+
2 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Repair
0%
+
7 x
+
4 x
+
=
100%
Repair
0%
+
4 x
+
3 x
+
=
100%
Structure
2 x
+
8 x
+
+
+
=
Repair
0%
+
7 x
+
5 x
+
=
100%
Repair
0%
+
7 x
+
5 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
3 x
+
=
100%
Structure
2 x
+
8 x
+
+
+
=
Repair
Repair lvl.2
0%
+
2 x
+
=
100%
Repair
0%
+
2 x
+
+
=
100%
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Blowtorch Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Gas Tools 22.2 %
Gas 4.1 %
No spawns on map.
No zombie drops.
Survivors Sarah (Quest, Generator)
Survivors Sarah
Survivors Sarah (Quest)
Bikers Mechanic
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Blowtorch Harvestable ~5×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4234 CA Gas Tools 22.22 % 6
4230 CA Gas 4.15 % 27
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Mechanic
Run by CA Survivors Sarah (Quest, Generator)
You give
150 Exp
You get
Blowtorch ×1
You give
Blowtorch ×1
You get
50 Exp
Mechanic
Run by CA Survivors Sarah
You give
150 Exp
You get
Blowtorch ×1
You give
Blowtorch ×1
You get
50 Exp
Mechanic
Run by CA Survivors Sarah (Quest)
You give
150 Exp
You get
Blowtorch ×1
You give
Blowtorch ×1
You get
50 Exp
Mechanic
Run by CA Bikers Mechanic
You give
150 Exp
You get
Blowtorch ×1
You give
Blowtorch ×1
You get
50 Exp
Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
150 Exp
You get
Blowtorch ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Blowtorch.dat
GUID 38e6db2d54b04113adbd7da8b3e7af62
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 4702

Size_X 1
Size_Y 2

Range 1.5

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 10
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 10
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 10
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 7
Resource_Damage 5
Object_Damage 2

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repair
Repeated