1 x 1 (1)

Inventory Size

1

Amount

562

Blueprints

562 blueprints
Gear
10 x
=
Salvage
Gear
3 x
=
Gear
Gear
=
10 x
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Furniture
3 x
+
4 x
=
Furniture
4 x
+
2 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
5 x
+
4 x
=
Furniture
5 x
+
3 x
+
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
3 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
7 x
+
5 x
=
Furniture
4 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
6 x
=
Furniture
6 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Furniture
8 x
+
4 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
6 x
=
Furniture
4 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
4 x
+
2 x
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
4 x
+
2 x
+
=
Furniture
6 x
+
3 x
=
Salvage
=
4 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
6 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Salvage
=
2 x
Salvage
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Furniture
8 x
+
8 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Salvage
=
2 x
Supply
2 x
=
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
7 x
Repair
0%
+
2 x
=
100%
Apparel
7 x
=
Furniture
10 x
=
Apparel
=
3 x
Gear
=
2 x
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
4 x
=
100%
Furniture
10 x
+
10 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Furniture
10 x
+
=
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
+
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
4 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Gear
=
50 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Cloth Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Cloth 100.0 %
Fishing Crate 0 18.8 %
Files 17.1 %
Construction Common 10.6 %
Construction Materials 4.7 %
Construction 2.7 %
Fish Normal 2.5 %
Sawmill Supply 2.2 %
Concrete Factory 2.0 %
Fish Large 1.8 %
Dumpster 1.8 %
Fish Small 1.8 %
Mine 1.5 %
Sawmill 1.4 %
Fish Proto 1.3 %
Fish Ultra 1.3 %
Fish Kelly 1.2 %
Fish Magnetic 1.1 %
Fish Harvesting 1.0 %
Militia Sawmill 0.9 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4570 CA Cloth 100.00 % 1
4565 CA Fishing Crate 0 18.77 % 14
4568 CA Files 17.14 % 31
4422 CA Construction Common 10.64 % 11
4421 CA Construction Materials 4.73 % 16
4420 CA Construction 2.71 % 35
4240 CA Fish Normal 2.51 % 24
4373 CA Sawmill Supply 2.23 % 35
4433 CA Concrete Factory 2.03 % 35
4528 CA Fish Large 1.81 % 33
4513 CA Dumpster 1.80 % 46
4241 CA Fish Small 1.80 % 31
4401 CA Mine 1.48 % 36
4374 CA Sawmill 1.45 % 35
4531 CA Fish Proto 1.29 % 37
4530 CA Fish Ultra 1.28 % 39
4533 CA Fish Kelly 1.15 % 73
4529 CA Fish Magnetic 1.15 % 35
4532 CA Fish Harvesting 1.03 % 51
4399 CA Militia Sawmill 0.87 % 50
CA_Cloth.dat
GUID fde0f4395a46442cb8de3928d5aefb71
Type Supply
Rarity Common
ID 4272

Size_Z 0.35
Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "2c8a4cca8b1e4026a9ea1cb611b6ec5c" // Cloth Bundle
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Action_1_Type Blueprint
Action_1_Source 4406
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Craft_Rag

Fishing_Catchable
{
	Min_Relocate_Interval 0.8
	Max_Relocate_Interval 1.5
	Max_Upward_Acceleration 0.5
	Max_Downward_Acceleration 0.5
	Max_Upward_Speed 0.3
	Max_Downward_Speed 0.3
	Upper_Restitution 0.3
	Lower_Restitution 0.2
	Min_Target_Delta 0.2
	Max_Target_Delta 0.4
	Min_Target_Position 0.2
	Max_Target_Position 1.0
	Capture_Duration 2.0
	Escape_Duration 2.8
	Spring_Stiffness 10
	Spring_Damping 3
}