1 x 1 (1)

Inventory Size

1

Amount

34

Blueprints

34 blueprints
Gear
5 x
+
10 x
=
Gear
8 x
+
15 x
=
Gear
15 x
+
15 x
=
Gear
5 x
+
10 x
=
Gear
10 x
+
10 x
=
Gear
15 x
+
15 x
+
=
Gear
60 x
+
45 x
+
3 x
+
=
Gear
20 x
+
15 x
+
3 x
+
+
=
Gear
15 x
+
12 x
+
3 x
+
+
=
Gear
10 x
=
Gear
6 x
+
3 x
+
3 x
+
=
Gear
2 x
+
+
3 x
+
+
=
Gear
+
5 x
+
12 x
+
3 x
+
+
=
Gear
50 x
+
40 x
+
4 x
+
3 x
+
3 x
=
Gear
5 x
+
2 x
+
10 x
+
4 x
+
3 x
+
3 x
=
Gear
35 x
+
10 x
+
2 x
=
Gear
3 x
+
5 x
+
10 x
+
2 x
=
Gear
3 x
=
2 x
Gear
3 x
=
2 x
Gear
5 x
+
+
2 x
=
Gear
=
4 x
Gear
+
2 x
+
2 x
=
Gear
+
5 x
+
5 x
+
=
Gear
+
+
=
Gear
+
2 x
+
2 x
+
=
Gear
+
3 x
+
3 x
=
Gear
+
6 x
+
6 x
+
=
Gear
+
2 x
+
2 x
=
Gear
+
5 x
+
5 x
+
=
Gear
3 x
=
2 x
Gear
=
3 x
Gear
=
10 x
Gear
3 x
=
2 x
Gear
3 x
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Gunpowder Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
CA Boomflower 100.0 %
CA Gunpowder 100.0 %
Gunpowder Inline 100.0 %
CA Junk T0 17.5 %
CA Junk T1 15.3 %
CA Mine 11.8 %
CA Fishing Crate 2 10.4 %
CA Fishing Crate 1 10.2 %
CA BBunker Richmans High 7.4 %
CA Cache PMC Low 7.3 %
CA Cache PMC High 7.3 %
CA BBunker Richmans Low 7.1 %
CA Mesadyne High 6.8 %
CA Deadzone Stacks 6.8 %
CA Whitney Military High 6.7 %
CA Whitney Military Low 6.5 %
CA Mesadyne Low 6.0 %
CA Fort Gas 5.5 %
CA Military Reactor Special 5.3 %
CA Military Reactor 3.6 %
CA Military Fort 3.2 %
CA Fishing Crate 0 3.1 %
No spawns on map.
CA Mesadyne High Zombie 8.8 %
CA Whitney Military Low Zombie 8.7 %
CA Mesadyne Low Zombie 8.4 %
CA Whitney Military High Zombie 7.8 %
CA Military Reactor Zombie 6.0 %
CA Military Fort Zombie 5.3 %
No zombie drops.
CA Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4557 CA Boomflower 100.00 % 1
4520 CA Gunpowder 100.00 % 1
60077 Gunpowder Inline 100.00 % 1
4586 CA Junk T0 17.54 % 7
4587 CA Junk T1 15.26 % 9
4401 CA Mine 11.82 % 36
4567 CA Fishing Crate 2 10.42 % 17
4566 CA Fishing Crate 1 10.20 % 16
4491 CA Mesadyne High Zombie 8.80 % 65
4481 CA Whitney Military Low Zombie 8.73 % 44
4490 CA Mesadyne Low Zombie 8.41 % 57
4478 CA Whitney Military High Zombie 7.76 % 51
4467 CA BBunker Richmans High 7.44 % 61
4462 CA Cache PMC Low 7.32 % 54
4461 CA Cache PMC High 7.30 % 59
4466 CA BBunker Richmans Low 7.06 % 57
4486 CA Mesadyne High 6.80 % 69
4564 CA Deadzone Stacks 6.78 % 14
4472 CA Whitney Military High 6.72 % 55
4471 CA Whitney Military Low 6.55 % 51
4483 CA Mesadyne Low 6.01 % 64
4441 CA Military Reactor Zombie 5.98 % 53
4518 CA Fort Gas 5.49 % 18
4447 CA Military Reactor Special 5.33 % 17
4434 CA Military Fort Zombie 5.26 % 48
4442 CA Military Reactor 3.61 % 42
4435 CA Military Fort 3.21 % 60
4565 CA Fishing Crate 0 3.13 % 14
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
120 Exp
You get
Gunpowder ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Gunpowder.dat
GUID e0c7452b53d9408d8b4879060ded06ee
Type Supply
Rarity Rare
ID 4277

Size_X 1
Size_Y 1

Blueprints
[
	// Small Ammo
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 5" // Gunpowder
			"4267 x 10" // Metal Dust
		]
		OutputItems 4143
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Medium Ammo
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 8" // Gunpowder
			"4267 x 15" // Metal Dust
		]
		OutputItems 4145
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Large Ammo
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 15" // Gunpowder
			"4267 x 15" // Metal Dust
		]
		OutputItems 4149
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Buckshot Ammo Box
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 5" // Gunpowder
			"4267 x 10" // Metal Dust
		]
		OutputItems 6985
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Flechette Ammo Box
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 10" // Gunpowder
			"4267 x 10" // Metal Dust
		]
		OutputItems 6986
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Dragon Breath Ammo Box
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 15" // Gunpowder
			"4267 x 15" // Metal Dust
			"4274 x 1" // Chemicals
		]
		OutputItems 6987
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// 24x Raufoss Ammo 
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 60" // Gunpowder
			"4267 x 45" // Metal Dust
			"4415 x 3" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 6966
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Anti-Materiel Raufoss Magazine
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 20" // Gunpowder
			"4267 x 15" // Metal Dust
			"4268 x 3" // Steel
			"4415 x 1" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 6965
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Tacit Magazine
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 15" // Gunpowder
			"4267 x 12" // Metal Dust
			"4268 x 3" // Steel
			"4415 x 1" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 4063
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Stacking
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear

		InputItems 4277 x 10
		OutputItems
		[
			"4502 x 1" // Stack	
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}


	// 24x Raufoss Ammo STACKS
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4502 x 6" // Gunpowder STACK
			"6112 x 3" // Metal Dust STACK
			"4415 x 3" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 6966
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Anti-Materiel Raufoss Magazine STACKS
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4502 x 2" // Gunpowder STACK
			"6112 x 1" // Metal Dust STACK
			"4268 x 3" // Steel
			"4415 x 1" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 6965
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Tacit Magazine STACKS
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4502 x 1" // Gunpowder STACK
			"4277 x 5" // Gunpowder
			"4267 x 12" // Metal Dust
			"4268 x 3" // Steel
			"4415 x 1" // Compound
			"4274 x 1" // Chemicals
		]
		OutputItems 4063
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// HMG Raufoss Box
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			// "4277 x 55" // Gunpowder
			"4277 x 50" // Gunpowder
			"4267 x 40" // Metal Dust
			"4268 x 4" // Steel
			"4415 x 3" // Compound
			"4274 x 3" // Chemicals
		]
		OutputItems 7091
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// HMG Raufoss Box STACKED
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4502 x 5" // Gunpowder STACK
			// "4277 x 5" // Gunpowder
			"6112 x 2" // Metal Dust STACK
			"4267 x 10" // Metal Dust
			"4268 x 4" // Steel
			"4415 x 3" // Compound
			"4274 x 3" // Chemicals
		]
		OutputItems 7091
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Military Penetrative Belt
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 35" // Gunpowder
			"4267 x 10" // Metal Dust
			"4268 x 2" // Steel
		]
		OutputItems 6109
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Military Penetrative Belt STACK
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4502 x 3" // Gunpowder STACK
			"4277 x 5" // Gunpowder
			"4267 x 10" // Metal Dust
			"4268 x 2" // Steel
		]
		OutputItems 6109
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 9