1 x 1 (1)
Inventory Size
1
Amount
34
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Gunpowder
Where to find this Item
CA Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4557 | CA Boomflower | 100.00 % | — | 1 |
| 4520 | CA Gunpowder | 100.00 % | — | 1 |
| 60077 | Gunpowder Inline | 100.00 % | — | 1 |
| 4586 | CA Junk T0 | 17.54 % | — | 7 |
| 4587 | CA Junk T1 | 15.26 % | — | 9 |
| 4401 | CA Mine | 11.82 % | — | 36 |
| 4567 | CA Fishing Crate 2 | 10.42 % | — | 17 |
| 4566 | CA Fishing Crate 1 | 10.20 % | — | 16 |
| 4491 | CA Mesadyne High Zombie | 8.80 % | — | 65 |
| 4481 | CA Whitney Military Low Zombie | 8.73 % | — | 44 |
| 4490 | CA Mesadyne Low Zombie | 8.41 % | — | 57 |
| 4478 | CA Whitney Military High Zombie | 7.76 % | — | 51 |
| 4467 | CA BBunker Richmans High | 7.44 % | — | 61 |
| 4462 | CA Cache PMC Low | 7.32 % | — | 54 |
| 4461 | CA Cache PMC High | 7.30 % | — | 59 |
| 4466 | CA BBunker Richmans Low | 7.06 % | — | 57 |
| 4486 | CA Mesadyne High | 6.80 % | — | 69 |
| 4564 | CA Deadzone Stacks | 6.78 % | — | 14 |
| 4472 | CA Whitney Military High | 6.72 % | — | 55 |
| 4471 | CA Whitney Military Low | 6.55 % | — | 51 |
| 4483 | CA Mesadyne Low | 6.01 % | — | 64 |
| 4441 | CA Military Reactor Zombie | 5.98 % | — | 53 |
| 4518 | CA Fort Gas | 5.49 % | — | 18 |
| 4447 | CA Military Reactor Special | 5.33 % | — | 17 |
| 4434 | CA Military Fort Zombie | 5.26 % | — | 48 |
| 4442 | CA Military Reactor | 3.61 % | — | 42 |
| 4435 | CA Military Fort | 3.21 % | — | 60 |
| 4565 | CA Fishing Crate 0 | 3.13 % | — | 14 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Gunpowder ×1
GUID e0c7452b53d9408d8b4879060ded06ee
Type Supply
Rarity Rare
ID 4277
Size_X 1
Size_Y 1
Blueprints
[
// Small Ammo
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 5" // Gunpowder
"4267 x 10" // Metal Dust
]
OutputItems 4143
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Medium Ammo
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 8" // Gunpowder
"4267 x 15" // Metal Dust
]
OutputItems 4145
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Large Ammo
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 15" // Gunpowder
"4267 x 15" // Metal Dust
]
OutputItems 4149
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Buckshot Ammo Box
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 5" // Gunpowder
"4267 x 10" // Metal Dust
]
OutputItems 6985
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Flechette Ammo Box
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 10" // Gunpowder
"4267 x 10" // Metal Dust
]
OutputItems 6986
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Dragon Breath Ammo Box
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 15" // Gunpowder
"4267 x 15" // Metal Dust
"4274 x 1" // Chemicals
]
OutputItems 6987
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// 24x Raufoss Ammo
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 60" // Gunpowder
"4267 x 45" // Metal Dust
"4415 x 3" // Compound
"4274 x 1" // Chemicals
]
OutputItems 6966
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Anti-Materiel Raufoss Magazine
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 20" // Gunpowder
"4267 x 15" // Metal Dust
"4268 x 3" // Steel
"4415 x 1" // Compound
"4274 x 1" // Chemicals
]
OutputItems 6965
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Tacit Magazine
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 15" // Gunpowder
"4267 x 12" // Metal Dust
"4268 x 3" // Steel
"4415 x 1" // Compound
"4274 x 1" // Chemicals
]
OutputItems 4063
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Stacking
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems 4277 x 10
OutputItems
[
"4502 x 1" // Stack
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
// 24x Raufoss Ammo STACKS
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4502 x 6" // Gunpowder STACK
"6112 x 3" // Metal Dust STACK
"4415 x 3" // Compound
"4274 x 1" // Chemicals
]
OutputItems 6966
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Anti-Materiel Raufoss Magazine STACKS
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4502 x 2" // Gunpowder STACK
"6112 x 1" // Metal Dust STACK
"4268 x 3" // Steel
"4415 x 1" // Compound
"4274 x 1" // Chemicals
]
OutputItems 6965
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Tacit Magazine STACKS
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4502 x 1" // Gunpowder STACK
"4277 x 5" // Gunpowder
"4267 x 12" // Metal Dust
"4268 x 3" // Steel
"4415 x 1" // Compound
"4274 x 1" // Chemicals
]
OutputItems 4063
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// HMG Raufoss Box
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
// "4277 x 55" // Gunpowder
"4277 x 50" // Gunpowder
"4267 x 40" // Metal Dust
"4268 x 4" // Steel
"4415 x 3" // Compound
"4274 x 3" // Chemicals
]
OutputItems 7091
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// HMG Raufoss Box STACKED
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4502 x 5" // Gunpowder STACK
// "4277 x 5" // Gunpowder
"6112 x 2" // Metal Dust STACK
"4267 x 10" // Metal Dust
"4268 x 4" // Steel
"4415 x 3" // Compound
"4274 x 3" // Chemicals
]
OutputItems 7091
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Military Penetrative Belt
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 35" // Gunpowder
"4267 x 10" // Metal Dust
"4268 x 2" // Steel
]
OutputItems 6109
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Military Penetrative Belt STACK
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4502 x 3" // Gunpowder STACK
"4277 x 5" // Gunpowder
"4267 x 10" // Metal Dust
"4268 x 2" // Steel
]
OutputItems 6109
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 9