1 x 1 (1)

Inventory Size

+5%

Water

+5%

Food

0%

Energy

0%

Health

0%

Virus

19 blueprints
Gear
Cook lvl.1
=
2 x
Gear
10 x
=
Gear
5 x
+
+
2 x
=
Gear
3 x
+
3 x
+
6 x
+
+
=
Tool
3 x
+
+
=
Tool
15 x
+
3 x
+
3 x
+
=
Tool
2 x
+
+
=
Tool
2 x
+
+
=
Tool
3 x
+
+
2 x
=
Barricade
4 x
+
=
Supply
+
+
=
Tool
+
4 x
+
+
=
Tool
3 x
+
+
=
Supply
3 x
+
=
Salvage
Tool
3 x
+
=
Tool
2 x
+
+
2 x
=
Supply
8 x
+
=
Gear
=
10 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Glue Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Post 35.7 %
Civilian Supplies 33.3 %
Civilian 12.3 %
Files 10.9 %
Construction Common 10.6 %
Richmans Low 10.5 %
Dumpster 7.7 %
Bank 6.2 %
Construction Materials 4.7 %
Fisher 3.0 %
Construction 2.7 %
Fish Normal 2.5 %
Sawmill Supply 2.2 %
Concrete Factory 2.0 %
Fish Large 1.8 %
Fish Small 1.8 %
Mine 1.5 %
Sawmill 1.4 %
Fish Proto 1.3 %
Fish Ultra 1.3 %
Fish Kelly 1.2 %
Fish Magnetic 1.1 %
Fish Harvesting 1.0 %
Militia Sawmill 0.9 %
No spawns on map.
Civilian Zombie 21.3 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4248 CA Post 35.71 % 4
4277 CA Civilian Supplies 33.33 % 3
4268 CA Civilian Zombie 21.28 % 23
4400 CA Civilian 12.35 % 29
4568 CA Files 10.86 % 31
4422 CA Construction Common 10.64 % 11
4314 CA Richmans Low 10.49 % 39
4513 CA Dumpster 7.68 % 46
4236 CA Bank 6.17 % 29
4421 CA Construction Materials 4.73 % 16
4514 CA Fisher 2.97 % 42
4420 CA Construction 2.71 % 35
4240 CA Fish Normal 2.51 % 24
4373 CA Sawmill Supply 2.23 % 35
4433 CA Concrete Factory 2.03 % 35
4528 CA Fish Large 1.81 % 33
4241 CA Fish Small 1.80 % 31
4401 CA Mine 1.48 % 36
4374 CA Sawmill 1.45 % 35
4531 CA Fish Proto 1.29 % 37
4530 CA Fish Ultra 1.28 % 39
4533 CA Fish Kelly 1.15 % 73
4529 CA Fish Magnetic 1.15 % 35
4532 CA Fish Harvesting 1.03 % 51
4399 CA Militia Sawmill 0.87 % 50
CA_Glue.dat
GUID ead20906b304483bb30a9ec693db6bde
Type Water
Useable Consumeable
Rarity Uncommon
ID 4275

Size_X 1
Size_Y 1

Food 5
Water 5
Vision 10

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "34c38cf9433e43a49c6b47c3741ecf77" // Tar
		OutputItems this x 2
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "817d8079498b49e5b284185c56620006" // Stack of Glue
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1

ConsumeAudioClip core.masterbundle:Sounds/DrinkSwallow.mp3

Fishing_Catchable
{
	Min_Relocate_Interval 0.7
	Max_Relocate_Interval 1.3
	Max_Upward_Acceleration 0.7
	Max_Downward_Acceleration 0.7
	Max_Upward_Speed 0.35
	Max_Downward_Speed 0.35
	Upper_Restitution 0.35
	Lower_Restitution 0.35
	Min_Target_Delta 0.3
	Max_Target_Delta 0.45
	Min_Target_Position 0.1
	Max_Target_Position 0.8
	Capture_Duration 2.4
	Escape_Duration 3.2
	Spring_Stiffness 14
	Spring_Damping 4
}