1 x 1 (1)
Inventory Size
+5%
Water
+5%
Food
0%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Glue
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4248 | CA Post | 35.71 % | — | 4 |
| 4277 | CA Civilian Supplies | 33.33 % | — | 3 |
| 4268 | CA Civilian Zombie | 21.28 % | — | 23 |
| 4400 | CA Civilian | 12.35 % | — | 29 |
| 4568 | CA Files | 10.86 % | — | 31 |
| 4422 | CA Construction Common | 10.64 % | — | 11 |
| 4314 | CA Richmans Low | 10.49 % | — | 39 |
| 4513 | CA Dumpster | 7.68 % | — | 46 |
| 4236 | CA Bank | 6.17 % | — | 29 |
| 4421 | CA Construction Materials | 4.73 % | — | 16 |
| 4514 | CA Fisher | 2.97 % | — | 42 |
| 4420 | CA Construction | 2.71 % | — | 35 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4373 | CA Sawmill Supply | 2.23 % | — | 35 |
| 4433 | CA Concrete Factory | 2.03 % | — | 35 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4401 | CA Mine | 1.48 % | — | 36 |
| 4374 | CA Sawmill | 1.45 % | — | 35 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4533 | CA Fish Kelly | 1.15 % | — | 73 |
| 4529 | CA Fish Magnetic | 1.15 % | — | 35 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
| 4399 | CA Militia Sawmill | 0.87 % | — | 50 |
GUID ead20906b304483bb30a9ec693db6bde
Type Water
Useable Consumeable
Rarity Uncommon
ID 4275
Size_X 1
Size_Y 1
Food 5
Water 5
Vision 10
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems "34c38cf9433e43a49c6b47c3741ecf77" // Tar
OutputItems this x 2
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 10
OutputItems "817d8079498b49e5b284185c56620006" // Stack of Glue
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
ConsumeAudioClip core.masterbundle:Sounds/DrinkSwallow.mp3
Fishing_Catchable
{
Min_Relocate_Interval 0.7
Max_Relocate_Interval 1.3
Max_Upward_Acceleration 0.7
Max_Downward_Acceleration 0.7
Max_Upward_Speed 0.35
Max_Downward_Speed 0.35
Upper_Restitution 0.35
Lower_Restitution 0.35
Min_Target_Delta 0.3
Max_Target_Delta 0.45
Min_Target_Position 0.1
Max_Target_Position 0.8
Capture_Duration 2.4
Escape_Duration 3.2
Spring_Stiffness 14
Spring_Damping 4
}