2 x 1 (2)

Inventory Size

1

Amount

70

Blueprints

70 blueprints
Gear
Cook lvl.1
=
2 x
Gear
10 x
=
Tool
3 x
+
2 x
=
Salvage
Tool
3 x
+
2 x
=
Salvage
Gear
3 x
+
3 x
+
6 x
+
+
=
Tool
3 x
+
+
=
Tool
15 x
+
3 x
+
3 x
+
=
Gear
2 x
+
4 x
+
+
=
Tool
2 x
+
+
=
Salvage
Gear
2 x
+
3 x
+
=
Tool
2 x
+
+
=
Salvage
Salvage
Tool
3 x
+
+
2 x
=
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Furniture
2 x
+
2 x
=
Furniture
+
+
3 x
+
=
Furniture
5 x
=
Furniture
3 x
+
=
Furniture
3 x
+
=
Utilities
3 x
+
6 x
+
2 x
+
+
=
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
+
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
3 x
+
=
Furniture
6 x
=
Tool
3 x
+
2 x
=
Salvage
Furniture
8 x
+
4 x
+
=
Utilities
5 x
+
2 x
+
2 x
+
2 x
=
Furniture
5 x
=
Tool
+
4 x
+
+
=
Tool
2 x
+
=
Utilities
6 x
+
2 x
+
2 x
+
6 x
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Gear
2 x
+
4 x
+
=
Salvage
Tool
3 x
+
+
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
=
Furniture
8 x
+
4 x
+
=
Furniture
8 x
+
4 x
+
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Utilities
3 x
+
2 x
+
2 x
+
2 x
=
Tool
2 x
+
=
Salvage
Salvage
Tool
3 x
+
=
Salvage
Tool
2 x
+
+
2 x
=
Tool
2 x
+
=
Salvage
Salvage
2 x
=
Gear
2 x
+
2 x
+
=
Salvage
Gear
2 x
+
3 x
+
=
Gear
=
10 x
Furniture
2 x
+
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Polymer Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Post 17.9 %
Junk T0 14.0 %
Junk T1 12.2 %
Fishing Crate 2 11.9 %
Construction Common 10.6 %
Fishing Crate 1 7.3 %
BBunker Richmans High 6.0 %
Cache PMC Low 5.9 %
Cache PMC High 5.8 %
BBunker Richmans Low 5.7 %
Mesadyne High 5.4 %
Deadzone Stacks 5.4 %
Whitney Military High 5.4 %
Whitney Military Low 5.2 %
Mesadyne Low 4.8 %
Construction Materials 4.7 %
Fort Gas 4.4 %
Military Reactor Special 4.3 %
Fishing Crate 0 3.1 %
Military Reactor 2.9 %
Construction 2.7 %
Military Fort 2.6 %
Sawmill Supply 2.2 %
Concrete Factory 2.0 %
Dumpster 1.8 %
Mine 1.5 %
Sawmill 1.4 %
Militia Sawmill 0.9 %
No spawns on map.
Mesadyne High Zombie 7.0 %
Whitney Military Low Zombie 7.0 %
Mesadyne Low Zombie 6.7 %
Whitney Military High Zombie 6.2 %
Military Reactor Zombie 4.8 %
Military Fort Zombie 4.2 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4248 CA Post 17.86 % 4
4586 CA Junk T0 14.04 % 7
4587 CA Junk T1 12.20 % 9
4567 CA Fishing Crate 2 11.90 % 17
4422 CA Construction Common 10.64 % 11
4566 CA Fishing Crate 1 7.29 % 16
4491 CA Mesadyne High Zombie 7.04 % 65
4481 CA Whitney Military Low Zombie 6.99 % 44
4490 CA Mesadyne Low Zombie 6.73 % 57
4478 CA Whitney Military High Zombie 6.21 % 51
4467 CA BBunker Richmans High 5.95 % 61
4462 CA Cache PMC Low 5.85 % 54
4461 CA Cache PMC High 5.84 % 59
4466 CA BBunker Richmans Low 5.65 % 57
4486 CA Mesadyne High 5.44 % 69
4564 CA Deadzone Stacks 5.42 % 14
4472 CA Whitney Military High 5.38 % 55
4471 CA Whitney Military Low 5.24 % 51
4483 CA Mesadyne Low 4.81 % 64
4441 CA Military Reactor Zombie 4.78 % 53
4421 CA Construction Materials 4.73 % 16
4518 CA Fort Gas 4.39 % 18
4447 CA Military Reactor Special 4.27 % 17
4434 CA Military Fort Zombie 4.21 % 48
4565 CA Fishing Crate 0 3.13 % 14
4442 CA Military Reactor 2.89 % 42
4420 CA Construction 2.71 % 35
4435 CA Military Fort 2.57 % 60
4373 CA Sawmill Supply 2.23 % 35
4433 CA Concrete Factory 2.03 % 35
4513 CA Dumpster 1.80 % 46
4401 CA Mine 1.48 % 36
4374 CA Sawmill 1.45 % 35
4399 CA Militia Sawmill 0.87 % 50
CA_Polymer.dat
GUID 1fdf041d9f0f4cdbaef0ea8c9f2fa6bf
Type Supply
Rarity Uncommon
ID 4261

Size_X 2
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "ddfb51cc4b9a42229a5396aa0f959782" // Rubber
		OutputItems this x 2
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "79e98e7f6de943749cb2176960a1a620" // Stack of Polymer
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1