2 x 1 (2)
Inventory Size
1
Amount
160
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Steel Ingot
Where to find this Item
GUID 212a7ebc25fb410f8429892b8681c7d1
Type Supply
Rarity Rare
ID 4268
Size_X 2
Size_Y 1
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"bb9308ce181443c2bdff076244a4cbb3 x 4" // Raw Metal
"5931a46f121d4a7ebb3b7a0c69160d7e x 2" // Charcoal
]
OutputItems this
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 15
OutputItems "9bad5c963cd84065980bb9e21c60f080" // Stack of Steel
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1