2 x 1 (2)

Inventory Size

1

Amount

160

Blueprints

160 blueprints
Gear
Cook lvl.1
4 x
+
2 x
=
Gear
15 x
=
Gear
=
2 x
Gear
20 x
+
15 x
+
3 x
+
+
=
Gear
15 x
+
12 x
+
3 x
+
+
=
Gear
2 x
+
+
3 x
+
+
=
Gear
+
5 x
+
12 x
+
3 x
+
+
=
Gear
50 x
+
40 x
+
4 x
+
3 x
+
3 x
=
Gear
5 x
+
2 x
+
10 x
+
4 x
+
3 x
+
3 x
=
Gear
35 x
+
10 x
+
2 x
=
Gear
3 x
+
5 x
+
10 x
+
2 x
=
Gear
Cook lvl.1
+
2 x
=
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
2 x
=
100%
Tool
+
2 x
+
8 x
+
=
Furniture
+
+
2 x
+
=
Furniture
4 x
+
2 x
+
5 x
+
=
Furniture
+
2 x
=
Utilities
8 x
+
20 x
+
2 x
+
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
3 x
+
4 x
+
=
Barricade
4 x
+
2 x
+
=
Barricade
3 x
+
4 x
+
=
Furniture
5 x
+
3 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
3 x
+
4 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
2 x
+
4 x
+
=
Furniture
6 x
+
7 x
+
=
Utilities
3 x
+
6 x
+
2 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
2 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
3 x
+
=
Utilities
4 x
+
6 x
+
+
=
Furniture
6 x
+
10 x
+
=
Furniture
4 x
+
6 x
+
=
Furniture
3 x
+
=
Barricade
2 x
+
4 x
+
=
Barricade
2 x
+
2 x
+
+
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
2 x
=
Furniture
+
3 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
+
=
Barricade
2 x
+
2 x
+
=
Barricade
Cook lvl.1
2 x
+
2 x
=
Barricade
2 x
+
2 x
+
+
=
Furniture
2 x
+
10 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
4 x
+
5 x
+
=
Furniture
5 x
+
5 x
+
3 x
+
=
Furniture
8 x
+
6 x
+
3 x
+
=
Gear
4 x
+
5 x
+
4 x
+
2 x
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
4 x
=
Furniture
+
+
2 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
4 x
+
=
Furniture
2 x
+
10 x
+
=
Furniture
15 x
+
20 x
+
=
Utilities
2 x
+
+
5 x
+
+
=
Utilities
2 x
+
2 x
+
4 x
+
=
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
2 x
+
4 x
+
=
Furniture
4 x
+
6 x
+
=
Tool
Craft lvl.1
+
6 x
+
+
=
Gear
2 x
+
3 x
+
3 x
=
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Tool
3 x
+
+
=
Furniture
4 x
+
6 x
+
=
Furniture
4 x
+
5 x
+
=
Tool
+
5 x
+
10 x
+
6 x
+
=
Utilities
2 x
+
+
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
2 x
=
Furniture
4 x
+
4 x
+
=
Furniture
4 x
+
10 x
+
=
Barricade
4 x
+
+
=
Repair
Repair lvl.3
0%
+
4 x
+
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
6 x
+
=
Tool
+
5 x
+
10 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
+
4 x
+
=
2 x
Structure
+
2 x
+
2 x
=
2 x
Structure
2 x
+
8 x
+
=
Structure
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
2 x
+
6 x
=
Furniture
+
+
2 x
+
=
Furniture
3 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
+
=
Furniture
+
2 x
=
Furniture
12 x
+
14 x
+
=
Utilities
+
2 x
+
=
Gear
2 x
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Gear
=
15 x
Gear
Cook lvl.1
+
10 x
=
5 x
Apparel
2 x
+
10 x
+
4 x
+
=
Apparel
+
4 x
+
2 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Repair
0%
+
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
8 x
+
=
Structure
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
3 x
+
2 x
=
Utilities
2 x
+
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Steel Ingot Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Fishing Crate 2 17.9 %
Whitney Military Special 17.8 %
Mesadyne Special 15.2 %
Fort Gas 8.8 %
Research High Stash 8.2 %
Cache PMC Low 8.1 %
BBunker Richmans Low 7.8 %
BBunker Richmans High 7.7 %
Cache PMC High 7.6 %
Fishing Crate 1 5.8 %
Mesadyne Low 5.1 %
Whitney Military Low 4.9 %
Whitney Military High 4.8 %
Junk T1 4.3 %
Mesadyne High 4.3 %
Military Fort Mega 4.2 %
Research High 4.0 %
Deadzone Stacks 1.9 %
Military Reactor Special 1.5 %
Military Reactor 0.1 %
No spawns on map.
Military Reactor Zombie 6.6 %
Whitney Military High Zombie 5.2 %
Mesadyne High Zombie 5.1 %
Mesadyne Low Zombie 4.9 %
Whitney Military Low Zombie 3.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4567 CA Fishing Crate 2 17.86 % 17
4477 CA Whitney Military Special 17.75 % 18
4489 CA Mesadyne Special 15.19 % 19
4518 CA Fort Gas 8.76 % 18
4563 CA Research High Stash 8.20 % 38
4462 CA Cache PMC Low 8.08 % 54
4466 CA BBunker Richmans Low 7.80 % 57
4467 CA BBunker Richmans High 7.75 % 61
4461 CA Cache PMC High 7.61 % 59
4441 CA Military Reactor Zombie 6.55 % 53
4566 CA Fishing Crate 1 5.83 % 16
4478 CA Whitney Military High Zombie 5.22 % 51
4491 CA Mesadyne High Zombie 5.14 % 65
4483 CA Mesadyne Low 5.08 % 64
4471 CA Whitney Military Low 4.91 % 51
4490 CA Mesadyne Low Zombie 4.91 % 57
4472 CA Whitney Military High 4.85 % 55
4587 CA Junk T1 4.35 % 9
4486 CA Mesadyne High 4.30 % 69
4448 CA Military Fort Mega 4.17 % 21
4284 CA Research High 3.98 % 57
4481 CA Whitney Military Low Zombie 3.64 % 44
4564 CA Deadzone Stacks 1.93 % 14
4447 CA Military Reactor Special 1.52 % 17
4442 CA Military Reactor 0.14 % 42
CA_Steel.dat
GUID 212a7ebc25fb410f8429892b8681c7d1
Type Supply
Rarity Rare
ID 4268

Size_X 2
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"bb9308ce181443c2bdff076244a4cbb3 x 4" // Raw Metal
			"5931a46f121d4a7ebb3b7a0c69160d7e x 2" // Charcoal
		]
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 15
		OutputItems "9bad5c963cd84065980bb9e21c60f080" // Stack of Steel
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1