2 x 1 (2)
Inventory Size
1
Amount
14
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Explosives
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4552 | CA Beacon Raiding | 30.30 % | — | 7 |
| 4361 | CA PMC Special High | 20.41 % | — | 29 |
| 4351 | CA Mercenaries Special | 17.77 % | — | 3 |
| 4307 | CA PMC High Special | 17.77 % | — | 3 |
| 4447 | CA Military Reactor Special | 17.48 % | — | 17 |
| 4448 | CA Military Fort Mega | 16.67 % | — | 21 |
| 4316 | CA Research Special High | 14.39 % | — | 25 |
| 4410 | CA Carepackage Supply | 14.29 % | — | 16 |
| 4547 | CA Beacon | 11.45 % | — | 18 |
| 4390 | CA Special High | 9.62 % | — | 43 |
| 4330 | CA PMC Special Low | 8.47 % | — | 16 |
| 4409 | CA Carepackage | 8.40 % | — | 48 |
| 4518 | CA Fort Gas | 7.19 % | — | 18 |
| 4291 | CA Military High Special 1 | 6.85 % | — | 10 |
| 4385 | CA Military High Special 0 | 6.35 % | — | 9 |
| 4346 | CA Research Special Low | 5.76 % | — | 47 |
| 4466 | CA BBunker Richmans Low | 5.25 % | — | 57 |
| 4462 | CA Cache PMC Low | 4.80 % | — | 54 |
| 4467 | CA BBunker Richmans High | 4.42 % | — | 61 |
| 4461 | CA Cache PMC High | 4.34 % | — | 59 |
| 4441 | CA Military Reactor Zombie | 3.09 % | — | 53 |
| 4442 | CA Military Reactor | 2.32 % | — | 42 |
| 4367 | CA Mercenaries High | 1.68 % | — | 40 |
| 4308 | CA PMC High | 1.68 % | — | 41 |
| 4435 | CA Military Fort | 0.86 % | — | 60 |
| 4413 | CA Military Zombie Elite 0 | 0.64 % | — | 30 |
| 4294 | CA Military High 1 | 0.63 % | — | 43 |
| 4381 | CA Military High 0 | 0.47 % | — | 42 |
| 4419 | CA Military Zombie Elite 1 | 0.31 % | — | 31 |
| 4434 | CA Military Fort Zombie | 0.13 % | — | 48 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Explosives ×1
GUID 656ee82a65114c6cbdd17120b715f331
Type Supply
Rarity Rare
ID 4288
Size_X 2
Size_Y 1
Blueprints
[
// Crafting
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
"4277 x 5" // Gunpowder
"4275 x 1" // Glue
"4276 x 2" // Tape
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
// Stacking
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems 4288 x 10
OutputItems
[
"4505 x 1" // Stack
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
// Salvaging
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "4277 x 4" // Gunpowder
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
// Salvaging
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Key Salvage