2 x 1 (2)

Inventory Size

1

Amount

14

Blueprints

14 blueprints
Gear
5 x
+
+
2 x
=
Gear
10 x
=
Gear
=
4 x
Tool
Craft lvl.2
2 x
+
3 x
+
=
Gear
2 x
+
4 x
+
+
=
Gear
2 x
+
3 x
+
=
Gear
=
5 x
5 x
Tool
3 x
+
2 x
+
3 x
=
2 x
Gear
=
10 x
Gear
+
2 x
=
Gear
=
3 x
3 x
Gear
2 x
+
4 x
+
=
Gear
2 x
+
2 x
+
=
Tool
Craft lvl.2
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Explosives Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Beacon Raiding 30.3 %
PMC Special High 20.4 %
Mercenaries Special 17.8 %
PMC High Special 17.8 %
Military Reactor Special 17.5 %
Military Fort Mega 16.7 %
Research Special High 14.4 %
Carepackage Supply 14.3 %
Beacon 11.4 %
Special High 9.6 %
PMC Special Low 8.5 %
Carepackage 8.4 %
Fort Gas 7.2 %
Military High Special 1 6.8 %
Military High Special 0 6.4 %
Research Special Low 5.8 %
BBunker Richmans Low 5.2 %
Cache PMC Low 4.8 %
BBunker Richmans High 4.4 %
Cache PMC High 4.3 %
Military Reactor 2.3 %
Mercenaries High 1.7 %
PMC High 1.7 %
Military Fort 0.9 %
Military High 1 0.6 %
Military High 0 0.5 %
No spawns on map.
Military Reactor Zombie 3.1 %
Military Zombie Elite 0 0.6 %
Military Zombie Elite 1 0.3 %
Military Fort Zombie 0.1 %
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4552 CA Beacon Raiding 30.30 % 7
4361 CA PMC Special High 20.41 % 29
4351 CA Mercenaries Special 17.77 % 3
4307 CA PMC High Special 17.77 % 3
4447 CA Military Reactor Special 17.48 % 17
4448 CA Military Fort Mega 16.67 % 21
4316 CA Research Special High 14.39 % 25
4410 CA Carepackage Supply 14.29 % 16
4547 CA Beacon 11.45 % 18
4390 CA Special High 9.62 % 43
4330 CA PMC Special Low 8.47 % 16
4409 CA Carepackage 8.40 % 48
4518 CA Fort Gas 7.19 % 18
4291 CA Military High Special 1 6.85 % 10
4385 CA Military High Special 0 6.35 % 9
4346 CA Research Special Low 5.76 % 47
4466 CA BBunker Richmans Low 5.25 % 57
4462 CA Cache PMC Low 4.80 % 54
4467 CA BBunker Richmans High 4.42 % 61
4461 CA Cache PMC High 4.34 % 59
4441 CA Military Reactor Zombie 3.09 % 53
4442 CA Military Reactor 2.32 % 42
4367 CA Mercenaries High 1.68 % 40
4308 CA PMC High 1.68 % 41
4435 CA Military Fort 0.86 % 60
4413 CA Military Zombie Elite 0 0.64 % 30
4294 CA Military High 1 0.63 % 43
4381 CA Military High 0 0.47 % 42
4419 CA Military Zombie Elite 1 0.31 % 31
4434 CA Military Fort Zombie 0.13 % 48
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
700 Exp
You get
Explosives ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Explosives_0.dat
GUID 656ee82a65114c6cbdd17120b715f331
Type Supply
Rarity Rare
ID 4288

Size_X 2
Size_Y 1

Blueprints
[
	// Crafting
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4277 x 5" // Gunpowder
			"4275 x 1" // Glue
			"4276 x 2" // Tape
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}

	// Stacking
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear

		InputItems 4288 x 10
		OutputItems
		[
			"4505 x 1" // Stack	
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}

	// Salvaging
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "4277 x 4" // Gunpowder
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]


Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1

// Salvaging 
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Key Salvage