2 x 1 (2)

Inventory Size

1

Amount

178

Blueprints

178 blueprints
Gear
20 x
=
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Gear
=
3 x
Repair
0%
+
2 x
=
100%
Apparel
4 x
+
2 x
+
=
Apparel
4 x
+
2 x
+
=
Apparel
4 x
+
2 x
+
=
Apparel
4 x
+
2 x
+
=
Furniture
6 x
=
Furniture
3 x
+
4 x
=
Furniture
4 x
=
Furniture
3 x
=
Furniture
5 x
+
4 x
=
Furniture
2 x
+
2 x
=
Barricade
6 x
+
2 x
=
Barricade
6 x
+
2 x
=
Barricade
5 x
+
=
Furniture
20 x
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
6 x
=
Utilities
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Structure
2 x
=
Structure
=
17 x
Structure
3 x
=
2 x
Structure
=
2 x
17 x
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Tool
+
+
=
Tool
+
+
=
Furniture
4 x
=
Furniture
6 x
=
Furniture
6 x
=
Furniture
5 x
+
6 x
=
Furniture
7 x
+
5 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Barricade
7 x
=
Barricade
5 x
+
+
2 x
=
Furniture
3 x
+
2 x
=
Barricade
5 x
+
+
2 x
=
Furniture
10 x
=
Furniture
8 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Structure
3 x
=
Structure
=
17 x
Furniture
3 x
+
2 x
=
Tool
+
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
8 x
=
Furniture
4 x
+
2 x
+
=
Barricade
5 x
+
=
Barricade
5 x
+
=
Furniture
2 x
+
8 x
=
Furniture
40 x
=
Furniture
4 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Repair
0%
+
=
100%
Salvage
Repair
0%
+
=
100%
Salvage
=
2 x
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Structure
Structure
=
19 x
Structure
3 x
=
Structure
=
17 x
Structure
2 x
=
Structure
=
18 x
Structure
3 x
=
Structure
2 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Furniture
+
2 x
+
+
=
Tool
+
+
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
6 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
6 x
+
3 x
=
Furniture
4 x
=
Barricade
8 x
+
2 x
=
Furniture
6 x
=
Furniture
3 x
+
2 x
=
Furniture
4 x
=
Utilities
5 x
+
=
Furniture
6 x
=
Repair
0%
+
2 x
=
100%
Salvage
Gear
=
20 x
Furniture
8 x
+
4 x
=
Utilities
2 x
+
=
Furniture
6 x
=
Furniture
4 x
=
Furniture
4 x
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
=
Furniture
3 x
+
5 x
=
Utilities
2 x
+
+
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Furniture
2 x
+
2 x
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Barricade
6 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Gear
Cook lvl.1
2 x
=
Structure
3 x
=
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Furniture
4 x
=
Barricade
5 x
+
=
Furniture
4 x
+
18 x
=
Furniture
6 x
=
Gear
Cook lvl.1
+
10 x
=
Repair
0%
+
3 x
=
100%
Apparel
6 x
+
3 x
+
=
Apparel
6 x
+
3 x
+
=
Apparel
6 x
+
3 x
+
=
Apparel
6 x
+
3 x
+
=
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Structure
3 x
=
Structure
=
17 x
Furniture
2 x
=
Furniture
6 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
8 x
+
8 x
+
2 x
=
Furniture
10 x
+
10 x
+
2 x
=
Furniture
10 x
+
+
2 x
=
Structure
3 x
=
Structure
=
17 x
Furniture
16 x
=
Structure
3 x
=
Furniture
2 x
+
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Wood Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Trees 100.0 %
Sawmill Supply 19.9 %
Sawmill 12.9 %
Construction Common 10.6 %
Militia Sawmill 7.8 %
Construction Materials 4.7 %
Construction 2.7 %
Fish Normal 2.5 %
Concrete Factory 2.0 %
Fish Large 1.8 %
Dumpster 1.8 %
Fish Small 1.8 %
Mine 1.5 %
Fish Proto 1.3 %
Fish Ultra 1.3 %
Fish Kelly 1.2 %
Fish Magnetic 1.1 %
Fish Harvesting 1.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Birch #1 ~8.5×
Birch #2 ~8.5×
Birch #3 ~8.5×
Snow Birch #1 ~8.5×
Snowy Birch #2 ~8.5×
Pine #4 ~7×
Pine #5 ~7×
Snowy Pine #4 ~7×
Snowy Pine #5 ~7×
Pine #3 ~6×
Snowy Pine #3 ~6×
Willow #1 ~5.5×
Willow #1 ~5.5×
Willow #1 ~5.5×
Cypress #1 ~4×
Cypress #2 ~4×
Cypress Snow #1 ~4×
Cypress Snow #2 ~4×
Irradiated Maple #1 ~4×
Irradiated Palm #1 ~4×
Irradiated Palm #2 ~4×
Irradiated Palm #3 ~4×
Irradiated Pine #1 ~4×
Irradiated Pine #2 ~4×
Pine #1 ~4×
Pine #10 ~4×
Pine #11 ~4×
Pine #2 ~4×
Snowy Pine #1 ~4×
Snowy Pine #10 ~4×
Snowy Pine #2 ~4×
Maple #1 ~3.5×
Snowy Maple #1 ~3.5×
Acacia #1 ~3×
Acacia #2 ~3×
Burnt Palm #1 ~3×
Burnt Palm #1 ~3×
Burnt Palm #1 ~3×
Pine #6 ~3×
Snowy Acacia #1 ~3×
Snowy Pine #5 ~3×
Palm #1 ~2.5×
Palm #2 ~2.5×
Palm #3 ~2.5×
Palm #4 ~2.5×
Palm #4 ~2.5×
Palm #4 ~2.5×
Palm #7 ~2.5×
Snowy Palm #1 ~2.5×
Snowy Palm #2 ~2.5×
Snowy Palm #3 ~2.5×
Joshua #1 ~2×
Joshua #2 ~2×
Pine #7 ~2×
Snowy Pine #7 ~2×
Joshua #3 ~1.5×
Joshua #4 ~1.5×
Maple #2 ~1.5×
Pine #8 ~1.5×
Snowy Maple #2 ~1.5×
Snowy Pine #8 ~1.5×
Thorny Tree #1 ~1.5×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4202 CA Trees 100.00 % 1
4373 CA Sawmill Supply 19.88 % 35
4374 CA Sawmill 12.92 % 35
4422 CA Construction Common 10.64 % 11
4399 CA Militia Sawmill 7.75 % 50
4421 CA Construction Materials 4.73 % 16
4420 CA Construction 2.71 % 35
4240 CA Fish Normal 2.51 % 24
4433 CA Concrete Factory 2.03 % 35
4528 CA Fish Large 1.81 % 33
4513 CA Dumpster 1.80 % 46
4241 CA Fish Small 1.80 % 31
4401 CA Mine 1.48 % 36
4531 CA Fish Proto 1.29 % 37
4530 CA Fish Ultra 1.28 % 39
4533 CA Fish Kelly 1.15 % 73
4529 CA Fish Magnetic 1.15 % 35
4532 CA Fish Harvesting 1.03 % 51
CA_Wood.dat
GUID 4b9e0a77869d4757881d0a8d275f2ac0
Type Supply
Rarity Uncommon
ID 4270

Size_X 2
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 20
		OutputItems "912defe23ae749db93b02d87f14801d2" // Stack of Wood
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Action_1_Type Blueprint
Action_1_Source 4271
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link

Fishing_Catchable
{
	Min_Relocate_Interval 1.2
	Max_Relocate_Interval 2.0
	Max_Upward_Acceleration 0.4
	Max_Downward_Acceleration 0.4
	Max_Upward_Speed 0.25
	Max_Downward_Speed 0.25
	Upper_Restitution 0.1
	Lower_Restitution 0.1
	Min_Target_Delta 0.15
	Max_Target_Delta 0.3
	Min_Target_Position 0.0
	Max_Target_Position 0.6
	Capture_Duration 1.8
	Escape_Duration 2.5
	Spring_Stiffness 8
	Spring_Damping 3
}