2 x 1 (2)
Inventory Size
1
Amount
178
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Wood
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4202 | CA Trees | 100.00 % | — | 1 |
| 4373 | CA Sawmill Supply | 19.88 % | — | 35 |
| 4374 | CA Sawmill | 12.92 % | — | 35 |
| 4422 | CA Construction Common | 10.64 % | — | 11 |
| 4399 | CA Militia Sawmill | 7.75 % | — | 50 |
| 4421 | CA Construction Materials | 4.73 % | — | 16 |
| 4420 | CA Construction | 2.71 % | — | 35 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4433 | CA Concrete Factory | 2.03 % | — | 35 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4513 | CA Dumpster | 1.80 % | — | 46 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4401 | CA Mine | 1.48 % | — | 36 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4533 | CA Fish Kelly | 1.15 % | — | 73 |
| 4529 | CA Fish Magnetic | 1.15 % | — | 35 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
GUID 4b9e0a77869d4757881d0a8d275f2ac0
Type Supply
Rarity Uncommon
ID 4270
Size_X 2
Size_Y 1
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 20
OutputItems "912defe23ae749db93b02d87f14801d2" // Stack of Wood
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 4271
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Fishing_Catchable
{
Min_Relocate_Interval 1.2
Max_Relocate_Interval 2.0
Max_Upward_Acceleration 0.4
Max_Downward_Acceleration 0.4
Max_Upward_Speed 0.25
Max_Downward_Speed 0.25
Upper_Restitution 0.1
Lower_Restitution 0.1
Min_Target_Delta 0.15
Max_Target_Delta 0.3
Min_Target_Position 0.0
Max_Target_Position 0.6
Capture_Duration 1.8
Escape_Duration 2.5
Spring_Stiffness 8
Spring_Damping 3
}