1 x 1 (1)

Inventory Size

1

Amount

641

Blueprints

641 blueprints
Gear
15 x
=
Gear
3 x
=
2 x
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Tool
=
2 x
Tool
3 x
+
2 x
=
Tool
3 x
+
2 x
=
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Gear
Cook lvl.1
Gear
+
=
Gear
=
2 x
Gear
2 x
+
4 x
+
+
=
Tool
3 x
+
+
2 x
=
Gear
6 x
+
2 x
=
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
3 x
5 x
Salvage
=
3 x
5 x
Salvage
=
2 x
6 x
Salvage
=
2 x
2 x
Salvage
=
2 x
3 x
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
5 x
Repair
0%
+
2 x
=
100%
Apparel
8 x
=
Furniture
2 x
+
6 x
+
=
Furniture
+
+
2 x
+
=
Furniture
4 x
+
2 x
+
5 x
+
=
Furniture
4 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
3 x
+
4 x
+
=
Barricade
4 x
+
2 x
+
=
Barricade
3 x
+
4 x
+
=
Barricade
6 x
+
2 x
=
Barricade
6 x
+
2 x
=
Barricade
5 x
+
=
Barricade
3 x
+
4 x
+
=
Barricade
2 x
+
4 x
+
=
Furniture
6 x
+
7 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
8 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Salvage
=
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
3 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Utilities
4 x
+
6 x
+
+
=
Furniture
6 x
+
10 x
+
=
Furniture
+
2 x
+
4 x
+
=
Furniture
4 x
+
6 x
+
=
Salvage
=
4 x
Furniture
8 x
+
=
Furniture
6 x
+
=
Barricade
2 x
+
4 x
+
=
Furniture
5 x
+
6 x
=
Furniture
6 x
+
=
Furniture
9 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
=
Furniture
2 x
+
10 x
+
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
+
2 x
=
Furniture
4 x
+
5 x
+
=
Furniture
5 x
+
5 x
+
3 x
+
=
Furniture
5 x
+
=
Salvage
=
5 x
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Gear
=
5 x
5 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
2 x
Tool
3 x
+
2 x
=
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Tool
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Utilities
5 x
+
2 x
+
2 x
+
2 x
=
Furniture
2 x
+
4 x
+
4 x
=
Salvage
=
2 x
Tool
6 x
=
Furniture
+
+
2 x
+
=
Furniture
8 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
5 x
+
=
Barricade
2 x
+
4 x
+
=
Furniture
2 x
+
10 x
+
=
Furniture
15 x
+
20 x
+
=
Furniture
+
+
5 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Utilities
2 x
+
2 x
+
4 x
+
=
Salvage
=
6 x
Tool
3 x
+
2 x
+
3 x
=
2 x
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
2 x
+
=
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
4 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Salvage
=
5 x
4 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
5 x
3 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Utilities
6 x
+
2 x
+
2 x
+
6 x
=
Furniture
8 x
+
4 x
=
Furniture
2 x
+
4 x
+
=
Furniture
4 x
+
6 x
+
=
Furniture
8 x
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
5 x
+
2 x
+
+
=
Barricade
8 x
+
2 x
=
Furniture
9 x
+
=
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Tool
4 x
=
Repair
0%
+
2 x
=
100%
Salvage
Tool
Craft lvl.1
+
6 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Gear
=
3 x
3 x
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
3 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
Salvage
Gear
=
2 x
Gear
Cook lvl.1
2 x
=
Gear
2 x
+
=
Supply
2 x
+
2 x
=
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
2 x
Furniture
4 x
+
6 x
+
=
Furniture
8 x
+
=
Furniture
6 x
+
=
Furniture
4 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
=
Furniture
8 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
4 x
+
4 x
+
=
Furniture
4 x
+
10 x
+
=
Utilities
3 x
+
2 x
+
2 x
+
2 x
=
Barricade
4 x
+
+
=
Gear
3 x
=
2 x
Repair
0%
+
6 x
+
5 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
3 x
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Repair
Repair lvl.3
0%
+
4 x
+
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Salvage
2 x
=
Salvage
=
2 x
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Salvage
=
3 x
5 x
Salvage
=
3 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Salvage
=
4 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Salvage
Salvage
Tool
Salvage
=
2 x
Salvage
=
4 x
Salvage
=
2 x
Salvage
=
3 x
Salvage
Gear
=
2 x
Gear
Cook lvl.1
2 x
+
=
2 x
Salvage
=
2 x
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Structure
2 x
+
8 x
+
=
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
6 x
+
=
Structure
+
4 x
+
=
2 x
Structure
2 x
+
8 x
+
=
Structure
+
4 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
2 x
+
6 x
=
Furniture
+
+
2 x
+
=
Furniture
3 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
+
=
Barricade
5 x
+
=
Furniture
12 x
+
14 x
+
=
Furniture
8 x
+
=
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
5 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
6 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
Salvage
=
2 x
Salvage
=
2 x
Salvage
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
6 x
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
Gear
Cook lvl.1
3 x
+
2 x
+
=
Gear
=
2 x
Gear
=
15 x
Salvage
=
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Apparel
2 x
+
10 x
+
4 x
+
=
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Apparel
+
4 x
+
2 x
+
+
=
Salvage
=
2 x
3 x
Salvage
=
2 x
3 x
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Structure
2 x
+
8 x
+
=
Furniture
2 x
+
3 x
+
=
Salvage
=
2 x
Furniture
3 x
+
2 x
=
Utilities
2 x
+
+
2 x
+
=
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
8 x
+
=
Structure
2 x
+
6 x
+
=
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
8 x
+
+
+
=
Repair
0%
+
7 x
+
5 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
7 x
+
5 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
3 x
5 x
Salvage
=
2 x
6 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
8 x
+
+
+
=
Structure
2 x
+
8 x
+
+
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Tool
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
4 x
6 x
Tool
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
6 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
6 x
Structure
2 x
+
8 x
+
+
+
=
Tool
=
2 x
Repair
Repair lvl.2
0%
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
2 x
+
+
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
6 x
Salvage
=
2 x
2 x
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Furniture
6 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Metal Scrap Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Vehicles 56.8 %
Vehicles High 56.8 %
Junk T0 26.3 %
Fishing Crate 1 24.8 %
Junk T1 22.9 %
Fishing Crate 0 18.8 %
BBunker Richmans High 11.2 %
Cache PMC Low 11.0 %
Cache PMC High 11.0 %
Construction Common 10.6 %
BBunker Richmans Low 10.6 %
Mesadyne High 10.2 %
Deadzone Stacks 10.2 %
Whitney Military High 10.1 %
Whitney Military Low 9.8 %
Mesadyne Low 9.0 %
Fort Gas 8.2 %
Military Reactor Special 8.0 %
Military Reactor 5.4 %
Military Fort 4.8 %
Construction Materials 4.7 %
Construction 2.7 %
Sawmill Supply 2.2 %
Concrete Factory 2.0 %
Dumpster 1.8 %
Mine 1.5 %
Sawmill 1.4 %
Militia Sawmill 0.9 %
No spawns on map.
Mesadyne High Zombie 13.2 %
Whitney Military Low Zombie 13.1 %
Mesadyne Low Zombie 12.6 %
Whitney Military High Zombie 11.6 %
Military Reactor Zombie 9.0 %
Military Fort Zombie 7.9 %
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4203 CA Vehicles 56.82 % 9
4560 CA Vehicles High 56.82 % 9
4586 CA Junk T0 26.32 % 7
4566 CA Fishing Crate 1 24.78 % 16
4587 CA Junk T1 22.88 % 9
4565 CA Fishing Crate 0 18.77 % 14
4491 CA Mesadyne High Zombie 13.20 % 65
4481 CA Whitney Military Low Zombie 13.10 % 44
4490 CA Mesadyne Low Zombie 12.62 % 57
4478 CA Whitney Military High Zombie 11.64 % 51
4467 CA BBunker Richmans High 11.16 % 61
4462 CA Cache PMC Low 10.98 % 54
4461 CA Cache PMC High 10.96 % 59
4422 CA Construction Common 10.64 % 11
4466 CA BBunker Richmans Low 10.59 % 57
4486 CA Mesadyne High 10.19 % 69
4564 CA Deadzone Stacks 10.17 % 14
4472 CA Whitney Military High 10.08 % 55
4471 CA Whitney Military Low 9.82 % 51
4483 CA Mesadyne Low 9.02 % 64
4441 CA Military Reactor Zombie 8.96 % 53
4518 CA Fort Gas 8.23 % 18
4447 CA Military Reactor Special 8.00 % 17
4434 CA Military Fort Zombie 7.89 % 48
4442 CA Military Reactor 5.41 % 42
4435 CA Military Fort 4.81 % 60
4421 CA Construction Materials 4.73 % 16
4420 CA Construction 2.71 % 35
4373 CA Sawmill Supply 2.23 % 35
4433 CA Concrete Factory 2.03 % 35
4513 CA Dumpster 1.80 % 46
4401 CA Mine 1.48 % 36
4374 CA Sawmill 1.45 % 35
4399 CA Militia Sawmill 0.87 % 50
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
60 Exp
You get
Metal Scrap ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Metal_Scrap.dat
GUID 72cc2bb386714968bde623f143e73aad
Type Supply
Rarity Uncommon
ID 4266

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 15
		OutputItems "41cbd5ed1dc444d7a7af9043d4652a0f" // Stack of Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Source 4269
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link

Action_1_Type Blueprint
Action_1_Source 4267
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0